So while I’ve not been writing my own game, I have been playing other ones so I thought I’d give some thoughts on a game I’ve been playing lately. The game is Idle Planet Miner (link to Android Store, also on Apple Store) Gameplay The gameplay is pretty simple – you have a mothership, which is sent
Continue reading Review: Idle Planet Miner
I drew this today when thinking about how things change as they travel through the office. I will post an update about progress on my game soon, but I’ve been distracted by Factorio again.
I have had a few concerns about how the rituals work in this game so far, so I have made some progress on redesigning the way that we do “research”, which is the underlying model for rituals. Current State Currently rituals are done using a type of Action – a long running action that has
Continue reading Ritual Actions Redesign
We have actor stats now! I’ve nearly finished this feature – I only have display left to do, and although there’s some balance issues I need to solve, that can wait until there’s more game to balance it around. Design The purposes of actor stats were the following: For a story driven player, it gives
Continue reading Actor Stats
It’s been a slow few weeks, but I’ve been doing my breakdown strategy for making small amounts of progress. This means there’s not much in the way of tangible results, but there is quite a lot of small things which are building up to better things. The areas of focus at the moment are threefold
Continue reading This week
This week I’ve been a little bit lacking in focus, but that isn’t particularly unusual, especially for a personal project! So here’s some approaches I take to get out of a rut. Most of these involve trying to find a small piece of work, as that generally leads on to a bit more work afterwards.
Continue reading Avoiding the Procrastination Pit
This week I’ve been looking at add a bit more to exploration. At the moment the only exploration method is to forage, and that effect is hidden. Today I added actions for explore in the four basic directions. I decided that for now these are locked behind finding the first herb path, so the first
Continue reading Exploration Actions
I’ve updated the game online to be version 0.3.0. New features in this release: Added ritual UI for starting and showing available rituals Added support for temporary rituals Added Ritual of Keen Sight Added simple log display for the last few messages Added log display for exploration discoveries Fixed issue with regions not saving It’s
Continue reading 0.3.0 online!
This is a bit off topic really, but I’ve been generally quite amused by watching the spam that comes in to this blog. Virtually no real people actually read this, and I’m yet to have a real comment, but I get regular comments from spam bots. These comments I believe are only there for the
Continue reading Spam!
I’ve finished off the implementation of the Ritual of Keen Sight now – that went pretty much to plan, which is surprising as generally plans fall apart once you start implementing. I also implemented a very simple version of a log history – it literally just keeps three lines at the bottom of the screen,
Continue reading Getting Ready for 0.3.0