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Tag: language

Posted on 30th October 201830th October 2018 by nick

Is Elm Right for this?

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I’ve been working with Elm a bit now, and I’ve begun to have a feeling for how it works, as well as starting to hit a few problems. It’s perhaps time to consider if I’m going the right way. Good things It has been a lot better than I expected to be honest. As an
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Posted on 13th October 2018 by nick

More languages: Nim and Elm

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This week I’ve been looking into other languages. Nim I started with Nim which  has a python-style syntax, and compiles to C or JavaScript. I’m not a huge fan of space-is-important languages since I think it makes it harder to make your code pretty, but I am actively trying to do something new here. Perhaps if
Continue reading More languages: Nim and Elm

Posted on 8th October 20188th October 2018 by nick

More ClojureScript Discussion

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I had a read through of the Clojure website today while thinking about how I would move forward in making a game using ClojureScript. Keeping in the functional model, roughly what we’d be doing in this game is running a loop that effectively takes the current state, applies a transform and stores the new state;
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Posted on 7th October 20188th October 2018 by nick

ClojureScript Experiments

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ClojureScript was one of the options that piqued my interest when I saw it on the list for several reasons: It’s a modern but fully featured language It’s functional (as opposed to imperative) My sister programs in Clojure so I’ve heard a bit about it I don’t know it at all, so it would be an
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Posted on 3rd October 20183rd October 2018 by nick

Deciding on a Programming Language

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I thought this would be easy, but this is proving to be a bit more trouble than I expected. From my criteria in the last post, there are a very large number of languages/platforms that I could use, for example just a few of these are: JavaScript TypeScript Nim Haxe CoffeeScript Elm ClojureScript Kotlin Unity
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