I’ve been working with Elm a bit now, and I’ve begun to have a feeling for how it works, as well as starting to hit a few problems. It’s perhaps time to consider if I’m going the right way. Good things It has been a lot better than I expected to be honest. As an
Continue reading Is Elm Right for this?
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I had a read through of the Clojure website today while thinking about how I would move forward in making a game using ClojureScript. Keeping in the functional model, roughly what we’d be doing in this game is running a loop that effectively takes the current state, applies a transform and stores the new state;
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ClojureScript was one of the options that piqued my interest when I saw it on the list for several reasons: It’s a modern but fully featured language It’s functional (as opposed to imperative) My sister programs in Clojure so I’ve heard a bit about it I don’t know it at all, so it would be an
Continue reading ClojureScript Experiments
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