It’s been a slow few weeks, but I’ve been doing my breakdown strategy for making small amounts of progress. This means there’s not much in the way of tangible results, but there is quite a lot of small things which are building up to better things. The areas of focus at the moment are threefold
Continue reading This week
This week I’ve been a little bit lacking in focus, but that isn’t particularly unusual, especially for a personal project! So here’s some approaches I take to get out of a rut. Most of these involve trying to find a small piece of work, as that generally leads on to a bit more work afterwards.
Continue reading Avoiding the Procrastination Pit
This week I’ve been looking at add a bit more to exploration. At the moment the only exploration method is to forage, and that effect is hidden. Today I added actions for explore in the four basic directions. I decided that for now these are locked behind finding the first herb path, so the first
Continue reading Exploration Actions
I’ve updated the game online to be version 0.3.0. New features in this release: Added ritual UI for starting and showing available rituals Added support for temporary rituals Added Ritual of Keen Sight Added simple log display for the last few messages Added log display for exploration discoveries Fixed issue with regions not saving It’s
Continue reading 0.3.0 online!
This is a bit off topic really, but I’ve been generally quite amused by watching the spam that comes in to this blog. Virtually no real people actually read this, and I’m yet to have a real comment, but I get regular comments from spam bots. These comments I believe are only there for the
Continue reading Spam!
I’ve finished off the implementation of the Ritual of Keen Sight now – that went pretty much to plan, which is surprising as generally plans fall apart once you start implementing. I also implemented a very simple version of a log history – it literally just keeps three lines at the bottom of the screen,
Continue reading Getting Ready for 0.3.0
I’ve done most of the basics of the ritual UI now – there’s a lot of extra work that needs to be done, but I can save that for when I need a quick win. Next I want to make a new ritual of a different type to the previous ones, so today I’m going
Continue reading Ritual of Keen Sight
I’ve been making slow progress over the last couple of weeks on the ritual UI. To be honest, it’s not the most thrilling of jobs to me! But sometimes you just have to get things done, and it is often useful to work through the design of something when it is difficult to get motivated,
Continue reading Ritual UI
Since more releases are generally better than fewer, I thought it’d be a good idea to get into the right habits of releasing early and releasing often. I don’t want to be releasing once a year – games like this work better if they’re kept up to date. Release Overview The main feature here is
Continue reading Version 0.2.0 online
This week I’ve been trying to tidy up the interface a bit. The first order of play was the menu bar. Initially I shoved everything onto the same page, which was never going to be sustainable! My plan is to have a themed menu bar – along the lines of A Dark Room where there
Continue reading Menu Bar and Story Planning