What I have so far with React and Kotlin is entirely passive; the game just runs and there is no way to control it. Today I thought it was time to get the first bit of user input – selecting the current player action. Design The first step here was a simple design: I wanted
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Tag: ui
Laying out the Resources Window
I’ve been thinking about the layout issues I mentioned in the last post so over the weekend I’ve been trying to fix the minor interface issues I mentioned in the previous post. Ordering the Items The first of the problems I looked was that the items were not always in the correct order. This is
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