I have had a few concerns about how the rituals work in this game so far, so I have made some progress on redesigning the way that we do “research”, which is the underlying model for rituals. Current State Currently rituals are done using a type of Action – a long running action that has
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Tag: planning
Getting Ready for 0.3.0
I’ve finished off the implementation of the Ritual of Keen Sight now – that went pretty much to plan, which is surprising as generally plans fall apart once you start implementing. I also implemented a very simple version of a log history – it literally just keeps three lines at the bottom of the screen,
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