It’s been a slow few weeks, but I’ve been doing my breakdown strategy for making small amounts of progress. This means there’s not much in the way of tangible results, but there is quite a lot of small things which are building up to better things. The areas of focus at the moment are threefold
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Tag: progress report
Getting Ready for 0.3.0
I’ve finished off the implementation of the Ritual of Keen Sight now – that went pretty much to plan, which is surprising as generally plans fall apart once you start implementing. I also implemented a very simple version of a log history – it literally just keeps three lines at the bottom of the screen,
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Progress Report – Moving Towards a Release
I think it’s perhaps time to take a step back and see where I am. Current State So far I have a basic shell of a game: The main game loop runs and updates itself based on the current state. A web page shows the current status of the game and you can choose a
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Back to where I was!
I’m back to where I was with Elm now, but this time with Kotlin. I’ve got: A game loop Actions including gather and forage A player action that can be set and that takes time to complete Buildings that cost and produce using the action system Random pumpkins It was considerably easier than it was
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