My design for the initial game loop is simple, but we need to break it down a bit into two parts: Main character is gathering herbs, and a building is producing herbs. Herbs we’ll for now store as a simple field in the main game model – the model being a structure that contains the
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Author: nick
More languages: Nim and Elm
This week I’ve been looking into other languages. Nim I started with Nim which has a python-style syntax, and compiles to C or JavaScript. I’m not a huge fan of space-is-important languages since I think it makes it harder to make your code pretty, but I am actively trying to do something new here. Perhaps if
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More ClojureScript Discussion
I had a read through of the Clojure website today while thinking about how I would move forward in making a game using ClojureScript. Keeping in the functional model, roughly what we’d be doing in this game is running a loop that effectively takes the current state, applies a transform and stores the new state;
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ClojureScript Experiments
ClojureScript was one of the options that piqued my interest when I saw it on the list for several reasons: It’s a modern but fully featured language It’s functional (as opposed to imperative) My sister programs in Clojure so I’ve heard a bit about it I don’t know it at all, so it would be an
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Deciding on a Programming Language
I thought this would be easy, but this is proving to be a bit more trouble than I expected. From my criteria in the last post, there are a very large number of languages/platforms that I could use, for example just a few of these are: JavaScript TypeScript Nim Haxe CoffeeScript Elm ClojureScript Kotlin Unity
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Deciding a Theme and First Design Steps
I’m both lucky and unlucky here when it comes to theme. I can choose literally anything…which means I don’t have any guide as to what I can pick. So I just have to not be stuck with indecision. Given my game type, I need a theme that I can discuss with friends and family, so
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First steps
Welcome! So I’ve set up the blog, which wouldn’t normally be the first step in making a game. But I’m hoping that this will help to focus my activities and give a purpose. Because I want to document the whole process, I’m going to start from scratch, so the first steps are to make some
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