Getting saved games to work raised some interesting problems, which I’ll go over here although not in a great deal of detail as it could get to be a very long post! Checksums When loading a saved game, I want to know if it was tampered with. This is to avoid cheating – in that
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Tag: string parsing
Message Mircoformat and Serialisation
In my last post I talked a little bit about my ideas for encoding my messages, so I thought I’d elaborate a little bit. Basic Premise To encode an object I’m going to start with converting the object into a proxy object which is simply a map of string -> string. So for example an
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