I think it’s perhaps time to take a step back and see where I am. Current State So far I have a basic shell of a game: The main game loop runs and updates itself based on the current state. A web page shows the current status of the game and you can choose a
Continue reading Progress Report – Moving Towards a Release
Tag: storage
Initial game loop
My design for the initial game loop is simple, but we need to break it down a bit into two parts: Main character is gathering herbs, and a building is producing herbs. Herbs we’ll for now store as a simple field in the main game model – the model being a structure that contains the
Continue reading Initial game loop