This week I’ve been looking at add a bit more to exploration. At the moment the only exploration method is to forage, and that effect is hidden. Today I added actions for explore in the four basic directions. I decided that for now these are locked behind finding the first herb path, so the first
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Tag: explore
Exploration Design
It’s nice to be back on the game design side of things after a lot of UI work lately! This week I’ve been thinking mainly about exploration. Overview Exploration will be a way to unlock various types of resources. Thematically, as you explore the forest around your cottage, you will find things like herb patches
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