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Tag: design

Posted on 3rd October 20183rd October 2018 by nick

Deciding on a Programming Language

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I thought this would be easy, but this is proving to be a bit more trouble than I expected. From my criteria in the last post, there are a very large number of languages/platforms that I could use, for example just a few of these are: JavaScript TypeScript Nim Haxe CoffeeScript Elm ClojureScript Kotlin Unity
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Posted on 3rd October 20183rd October 2018 by nick

Deciding a Theme and First Design Steps

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I’m both lucky and unlucky here when it comes to theme. I can choose literally anything…which means I don’t have any guide as to what I can pick. So I just have to not be stuck with indecision. Given my game type, I need a theme that I can discuss with friends and family, so
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Posted on 25th September 201826th September 2018 by nick

First steps

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Welcome! So I’ve set up the blog, which wouldn’t normally be the first step in making a game. But I’m hoping that this will help to focus my activities and give a purpose. Because I want to document the whole process, I’m going to start from scratch, so the first steps are to make some
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