Skip to content

Adventures in Game Development

Insights, tutorials and discussion of game development

  • Home
  • About
  • Contact
  • Play Witch Game

Tag: research

Posted on 5th May 20195th May 2019 by nick

Ritual Actions Redesign

Leave a comment

I have had a few concerns about how the rituals work in this game so far, so I have made some progress on redesigning the way that we do “research”, which is the underlying model for rituals. Current State Currently rituals are done using a type of Action – a long running action that has
Continue reading Ritual Actions Redesign

Search

Tags

actions actor stats balance build tools clojurescript css design elm examples explore game loop icons kotlin language maths modifiers nim npm off topic planning probability programming progress report random react release resources review rituals serialisation setInterval setTimeout spells storage story string parsing style technical testing theme tutorial ui unlocks upgrades web worker

© Adventures in Game Development 2023
Theme: creativefocus by Mladjo.