Contents
Part 1: World Sources
Part 2: Fair Trade
Part 3: Malicious Play
Conclusions

Farming Gold - Part 1: World Sources

The world sources approach is the player friendly approach. It involves, simply, looking for ways to get the game to give you money. This approach is used by almost all regular players, although sometimes combined with other sources too.

As specified earlier, there are gold sources, and gold sinks. The sources are very simple:

  • Monster cash, being the small amount of coins dropped by many monsters
  • Vendors, from selling items
  • Quest rewards
  • Gathered coins, ie those from chests
As far as I can tell, there is simply no other way of adding gold to the total world economy. The world sources approach ensures that the maximum value is gathered from these sources.

The first step is to consider the relative values of these. The first observation is that the vendors category is a diverse one; for example this includes monster drops, gathered items and crafting. In fact, it is simpler to consider, rather than vendors as a source of gold, the value of the item as part of the value of your property; at any time that value can be realised by selling the item.

A second observation is that quest rewards cannot be farmed. Sure, you can get a lot of money from them, and it's worth keeping them in mind, but since they cannot be repeated (with some exceptions), they're not really worth considering in terms of value. There are ways of turning monster kills into cash via questing, but I'm going to ignore those for now.

With these two observations, we can reduce the number of sources to just two: Monster drops, and gathered items. Gathered items are an interesting one. While usually used for the fair trading approach below, most items do have an implicit value; you can collect a load of herbs, and simply sell them to a vendor. It's not efficient, but for the lazy, it does make money. Even without a gathering skill, there is an implicit value in the items gathered simply such as chests or Un'goro soil. I'd not really recommend actually selling these items, though, they're almost always worth more to players than to vendors, but it is always worth bearing in mind the implicit value of items.

So, how do we farm gold using world sources? Simple. You run around like a headless chicken, kill everything you see and pick up everything you can. It really is that simple. But there are a few things that're worth thinking about when you do this.

Firstly: How much is each kill worth? You do need to factor in other data, for example, do they drop a lot of cloth, or a lot of items. It's rarely worth farming something rare unless you plan to sell it to players, and if the monsters are very difficult to kill, it's simply not worth the effort. Similarly, its rarely worth the effort killing creatures that don't always at least drop a little cash. You just wont make money that way. Explore a little and find creatures that you find easy to kill which give a reasonable return.

Secondly: Which items to hang on to? A mod which tells you the vendor price of an item is vital here. If something is worth 1 gold and something else is worth 2 silver, it's worth dropping the 2 silver thing for the 1 gold thing. Often, if you know you'll be out for a while and unable to sell all your junk, it's worth just not collecting things that you know are of low value, since you'll just have to throw them away in a bit and sorting out your bags is hard work! Another thing to bear in mind, however, is the value of the stack; if you can carry one thing worth 5 silver or another thing worth 1 silver, but the 1 silver item stacks in piles of 20, then you may as well carry the 1 silver item, provided you're likely to get more of them. Some of the best money is made from picking up seemingly worthless items, only to have them stack in 10s and sell for a decent price.

A serious gold farmer will not simply use this method. However, these thoughts are some of the most basic points behind how to farm gold using other methods; the idea of considering the value of the items you carry is possibly the most critical point. Similarly, a casual player should bear these in mind when playing; many players complain about lack of money, and yet are leaving behind piles of grey "trash" items in corpses. Simply ensuring you don't waste the money you can get easily will give you all the money you need to advance in the game.

Contents
Part 1: World Sources
Part 2: Fair Trade
Part 3: Malicious Play
Conclusions

Contact: web@mrsneeze.com
Warcraft pages Sneeze's home page
Last updated: 4 April 2007