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Theocracy is a real-time strategy and empire management game, set in a world similar to Aztec world, with the invasion by the Spanish in the 1600's. The aim of the game is simple - you must survive, and preferably conquer all of Central America while you're at it.
The control of your empire falls into two parts - the overview "region" map and the "province" map. Each province has its own production of people and things like food, and caravans can move between the provinces to, for instance, supply an army in a poor province with food, or carry stone to build things in remote provinces, and you can move slaves from province to province, so if you can't train soldiers in one province, you can at least move them elsewhere to train.
Onto the opinionated bits... Obviously the first thing you do with a game is install it. Unlike most of the games I've played for Linux, this one was an in-house port (well done Philios Laboritories!) - I actually bought this off a shelf in HMV. There, sitting on the CD, was a linux directory, and in there was a readme and an file called "inst.linux" which gave me a hint or two. It's a simple shell script, and to be honest they could have done better, but I guess it was a side project in the first place. One or two annoyances - the game wouldn't install as non-root (and since I and most gamers are the only one using a machine, I want to install in my own space), it installed into /usr/games/ without asking me for a location, and it lied, and told me I could run the game by simply typing "theocracy", which I couldn't since /usr/games is not on the path. Those niggles aside, it did install without any real effort.
Once you get started, the game is a world apart from a lot of the linux games I've been playing lately. It's solid and feels nice to use - the buttons click with a satisfying sound played at the right moment, and it feels... professional. A nice responsive game, things generally do what you want when you say do them. One or two gripes with the user interface - it's a little obscure on the province maps, with left click always being select and right click move, rather than any sort of context sensitive interface as is normal. But all the usual "select group 1" type commands from strategy games are present. All in all, once you're used to the control system, the game feels really nice to play.
Onto what is perhaps the most important part of a game... the gameplay. I have to admit that my liking for the game drops off a little here - the gameplay is quite limited. I had quite a lot of trouble really controlling the battles once they got past the massacres that mark the first few attacks you make, and ended up letting the computer deal with it all. I also never really got to be able to use the priests properly - the spells never quite seem to do any good, although that may be partly due to my dislike of using sacrifices to get mana!
The game has lots of potential early on and the first few missions you are given are quite interesting. However, soon things descend into just all out battles and they're basically boring and repetitive, and after a while I started automating all the battles (at least this is a possibility) since I had difficulty controlling the units in the first place. The storyline, while it lasts, is quite interesting also, and well thought out, with various missions giving you extra bonuses. The game is also very free form - unlike most games where you are steered directly at certain events, here you can choose which provinces to attack and if you attack certain ones, events will happen. The story did seem to fizzle out later in the game, but this could be due to my not finding the right provinces to attack.
This game is quite old now, as the astute reader may have realised, and obviously this gives me time to have finished the game. Herein lies a issue which could be either good or bad - I never finished the game. I did play the game for a good while, but once the story fizzled out and I reached the unit limit, I stopped playing and only picked it up recently again to review it. That being said, at least I didn't finish the game without a challenge (even if the challenge is to my persistence...). Theocracy basically runs out of steam, and the fact that there's only three different types of soldier and ultimately about 10 buildings (with a few variations in size) means the game suffers in the long run. Overall, I have lots of mixed feelings about Theocracy. The game has got its fun points, and I liked some of the missions and the whole idea. But my gut feeling suggests the game is more of a nice idea which never really worked - it needs more variety and flexibility. Buy it? If you're after something to play, it's got a good few hours of gameplay in it, and I've certainly played much worse games. But I've played much better, too.
This review written by mrsneeze on the 2nd of February, 2002. Buy Theocracy for Linux (or Windows) from Tuxgames.
Theocracy was written by Philios Laboratories and published by Ubisoft |